![]() The brick is at the heart of the Lego brand experience. We worked very hard to design a world made entirely of Lego bricks Jacques Durandįinally, I would highlight the art direction. Throughout the development of the game, we worked closely with Lucasfilm’s story team to flesh out the backstory, establish the main characters, and more. After all, this was the first Lego Star Wars game that would introduce a new piece of lore in the Star Wars Universe, including a new planet, new cast of characters, and an ancient civilisation. They wanted a Lego Star Wars game with unique social features and new types of gameplay, and with our experience working with each organisation, we were a perfect fit.įor the narrative, Lucasfilm Games had an outline of a clear storyline. ![]() Jacques Durand: A few years ago, Apple, Lego, and Disney introduced us to Lucasfilm Games with an idea that is now today Lego Star Wars: Castaways. : Where did the initial idea for Lego Star Wars: Castaways come from? This week, we spoke to Gameloft Montréal senior producer and creative director, Lee Kaburis and Jacques Durand, about how Lego Star Wars: Castaways was built "from the ground up" for Apple Arcade and the challenges that came along. To highlight the extensive work that goes unseen in the background, is reaching out to developers to learn more about the process of releasing a video game, with our ' Making Of' series. ![]() ![]() No matter the size of the game or how long it ultimately takes to make, each new title involves a lot of hard work, tough decisions, and a little bit of luck before it even gets out the door and onto devices.Īnd that's only the first step to making the title succeed. ![]()
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